I personally think it's one of the most all-around solid combinations in the game. Remember that the boss shuffles every turn, so have abilities that are available from every position. GR is decent for dance team HM or BH are ok. You do lose out on a stun, but you gain in accuracy. Showing 1 - 6 of 6 comments LaserGuy 2:27am I like using something like: Occ/HWM/X/MaA For X, you can take any class that seems sensible. If you're feeling confident, replace the Vestal with an Arbalest for the extra mark synergy and suppressing fire's accuracy debuff. The Schachter 6:25pm I recently had a very successful Champion run with the following party: Vestal - Bounty Hunter - Houndmaster - Man At Arms Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). Here are my current thoughts on the heroes and how they stack up against each. If you end up in a battle with two Fungal scratchers remaining, have him guard the MAA in first position and laugh as they miss for 10 consecutive turns while your Vestal heals everyone back to full.Īlso, there are enough high prot, high health enemies that the HM's mark is totally worth using. ShuffleFM 34.9K subscribers Subscribe 46K views 4 months ago It's been a while and people have been asking for it. Houndmaster with dodge trinkets becomes virtually invincible after using Guard dog once or twice, as quite a few of the enemies appear to have low base accuracy. Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). Vestal - Bounty Hunter - Houndmaster - Man At Arms I recently had a very successful Champion run with the following party:
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